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Disciples 2 Dungeon
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Tactics

his is the place where experienced D2 players share their tactics with others. If you have some useful tips, strategies or tactics to share with us don't hesitate to contact me.

General TacticGeneral Tactics
Empire TacticEmpire Tactics

General TacticCities are important!by Jim Freeman
To transform land and gain resources, you need a leader who can plant rods, right? Not necessarily! It doesn't cost as much to create a rod-planting leader as other leaders, but he or she can't control a large party and will never be nearly as much use doing the heavy fighting. Instead, you can use your main party and any other minor parties to attack towns, especially neutral ones. They often have a sizeable party guarding the gates, but the defenders in the town are often pretty lame. Once you control the town, your land type starts spreading automatically AND you have another "home base" to heal parties and recruit new troops. I've found that rod-planters are more useful later in the saga scenarios, when you have more gold to spend, and because rod-planters can also destroy enemy rods for free, denying them key resources. Save your gold for your main parties, hit the towns, and you'll still get the resources you need, especially if the scenario is focused more on finding or guarding a figure or item rather than destroying a well-defended enemy lord.

General TacticHow to Destroy Capitalsby Emiel Ament
Here are some tips to destroy an enemy capital:

Spells:
- First of all use all armor/powerup spells you have. Always buy spells from other races if you get the chance.
- Casting wards and/or summoned units is useless.

Items:
- Always give your leader an armor banner (if he has the ability to use them).
- Items like Soul Rod (paralyze units) and Skull of Thanatos (poison units for 35 damage) are very useful! Hag Ring (polymorph units) won't work.
- Get some Life Potions so that you don't have to go to a town if one of your units die.
- Use all armor/attack potions you have. Be sure that all important units have a max armor of 90 (leader, specter etc.).

Units:
- If you're playing the Empire: be sure to have at least one healer. Two Matriarchs is perfect since they heal faster than the guardian does damage.
- If you're playing the LOD: be sure to have at least one Incubus (petrify). Onyx Gargoyles are also useful since they already have some armor (and it's not easy to get armor as a LOD player).
- If you're playing the Mountain Clans: be sure to have at least one booster. The Alchemist (give attack) is very useful to give your leader extra turns (especially if he carries a powerful item).
- If you're playing the Undead: be sure to have at least one locked Specter (paralyze).

Empire TacticEndless healing tacticby Emiel Ament
The orc does 25 damage and the healer +40 You can heal your whole team in a battle if you let the last enemy live. Put all your units on defense except for the healer. Now the enemy unit does half the damage (let's say for example 20), and your healer heals 40 a turn. That means that your healer can heal one of your own men every two turns. Conclusion you heal better than the enemy does damage so you can heal your complete team before killing the last enemy.






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