Unofficial Neverwinter Nights: Amia FAQ



Amia is a server for the PC game Neverwinter Nights. This FAQ will help starters to get familiar with the server. It will mostly cover the first server (Amia Island).

Note: This is an out of character (OOC) guide. If you prefer an in character (IC) guide check out: Drugo Weezlypot's Guide to Amia Island.


Amia is a roleplay (RP) server which means you have to be in character (IC) at all times. You react to other players as if your character is real. Is your character grumpy? Or bold? It's all part of the character creation process. DM's can reward you with Dream Coins if they see some good roleplaying going on. Dream Coins can be used to get money, items or special requests. Of course thats not what its all about, its about having fun.

The server is also action packed (like monsters killing and lvling up) so powergamers (people who like statistics) will also like the server. It's really easy to team up with others using the party advertiser tool and start with the action. The party advertiser tool is an item you get in the beginning of the game.


It is expected you give your character a 'realistic' fantasy name. Bram West will do. --/Thunderstrike/-- doesnt.


Choose a race which will fit your character best. All vanilla races are represented on the server.

There are also a few subraces. (Although it is only preferrable if you know something about the lore.) More about subraces can be found here: Amia Subraces.


It is recommended to start out with a good aligned character. There are more good aligned characters on the server so its easier to get help and form a group.


If you want to roleplay only (for example: a farmer) it is less important which class you choose. Just pick one which fits best.

If you want to join the action too you need a decent build though. Testing a build can be done offline with a module like: Pretty Good Character Creator.

An easy class to begin with is the wizard. The familiars and summons are greatly improved compared with the vanilla game. Once you hit lvl 3 you get the invisibility spell. This way you can stay invisible as much as possible and let your summons do the job.


Roleplay Skills:

Pick pocket
By choosing this skill you get the pick pocket tool which works a little different than the vanilla game. Its not very lucrative but fun to do. Best moment to pickpocket is when your teammembers are sleeping.

Action skills:

Craft Weapon and Craft Armor
These skills are used when crafting custom items. (This is done at a Mythal Forge with Mythal Reagents.) It is also used when changing the looks of your items.
Using the heal skill (with healing packs) is much safer than using healing potions because the enemies wont get attacks of opportunity.
Hide and Move silently
Very useful if you are a blaster caster or a flanker. You can go in hiding when enemies spawn to direct them to other party members / summons. Note: wearing armor heavier than leather will decrease these skills.
Very useful for front line heroes because some enemies try to knock you down. (For example: Spiders and Yeti's.)
This skill gives you better saving throws vs spells and is also used when crafting certain custom items.
Always take this skill. It gives you extra AC.
Use magic device
I havent found much use of this.

PvP Skills:

Could be useful in PvP and vs bosses.


Listen and Spot
Not very useful. The messages 'you spot enemies' or 'you heard enemies' are only flavor texts. You do spot hiding enemies though.
Animal Empathy
You need a lot of points in this for it to work correctly. (Get gloves of animal handling and the skill focus feat.) Dominated animals dont count as summons (which for example means you can have three animals as a druid!). Stronger solo animals can be found later in the game.
Money isnt much of an issue on the server. There's plenty of it.
Craft Trap
Put points in this if you're planning to set traps. Crafting traps is very cheap.
Open lock
There are locked doors and treasure chests on the server. Locks can also be opened by bashing it though.
Useless. You dont want to be a dexterity based tank.
There are no horses on this server.
Search and Disable tap
Becomes useful in later levels when epic traps come in play. (Most of the time teammembers tend to run through traps though.)
Set Trap
Use traps on spawn points. If you hunt in the area for a second time the enemies will spawn right in your traps. Note: Don't forget to change the traps into 'hurt enemies only' with the trap tool.


Action feats:

Extend spell.
Try to extend your buffs as much as possible. You don't want spells to run out in the middle of battle.
Cleave is a pretty good feat to have if you're in the front lines. (You need Power Attack for it though.)
Craft Wand.
There are many empty wands on the server. Enchanting is quite expensive though so stick to weaker spells like magic missle.
Rapid Shot.
Rapid Shot is a good feat to have if you're an archer. (You need Point Blank Shot for it though.)
Weapon Focus.
You always want that extra attack bonus. (There is no weapon focus for magic staffs though.)
Spell Focus.
Some spells on this server will be stronger when you have the spell focus feat(s). For more information check out: Modified Spells.

PvP feats:

A useless feat. Better run if you are attacked and dont want to PvP.


Many spells are altered on Amia. Be sure to check out the following page when going for a spellcaster: Modified Spells.

Note area of effect spells will hurt your summons and companions. It will not affect your teammates.


Useless. Enemies will become immune to it pretty fast.
Electric Jolt.
Get the gloves of lightning at Furth's Emporium (Cordor) instead. Be sure to focus in Evocation for extra damage.
Useless. The duration is too short. Although when you have epic spellfocus in abjuration the duration gets interesting (turns/level).
Endure Elements and Protection from Elements.
Very good spell because the duration is long. (You dont need to extend it.) Most teammembers will be pretty well prepared vs the elements allready though (with their equipment).
Expeditius Retreat.
Can be useful if you want to travel quickly.
Useless. Enemies will become immune to it pretty fast.
This spell is not necessary. (If you have max points in lore you'll allready be able to identify everything you'll find.) You can keep one memorized just to be sure though.
Iron Guts.
Cast this on yourself just to be sure. You can also use a bubbly potion instead though.
Mage Armor.
Very good spell as the +1 dodge stacks. (Cast it on your teammembers.) Also good on your familiar or when you're planning to polymorph (for +4 AC).
Magic Missle.
Very good spell to cast on bone wands. (Its power will be maxed out: lvl 9.) Some bosses are immune to the spell Magic Missle though.
Magic Weapon and Greater Magic Weapon.
A good spell. Most of the time your enchantment will be better than the weapon the target player is wielding.
Negative Energy Ray.
Very good if you're going for undead summons. You can heal them with it! (If you're invisible you will stay invisible if you do so!)
Ray of Enfeeblement.
Not a very good spell. Go for the Negative Energy Ray spell instead if you're a necromancer.
Shelgarn's Persistant Blade.
The spell is better than the vanilla one as duration has been extended. Its also much better than the level 1 summon.
Could be a useful spell if you're going for close combat. The duration is a bit short though.
Useless. Becomes redudant pretty fast.
Animal Buffs.
Only useful to cast on yourself or on your familiar. (As most teammembers will use potions anyways.) Go only for cat's grace and bull's strength. You dont need the others.
Not a very good spell. (Enemies will just flee the darkness.) Its also very annoying for your teammembers if you cast it.
Flame Weapon.
Better use scrolls instead. (It has a power of lvl 17 allready!) Later in the game it could be useful though. Sometimes its smart to change the elemental damage with the transmutation book.
A good spell if you want to keep out of sight. (If you're a blaster caster you'd better go for hiding instead though.)
Stone Bones.
Useless. The skeleton familiar is able to cast it on itself allready. Also the undead summons allready have good AC.
Fire Ball.
A good early damage spell. Very good in combination of the Fire Mephit familiar (because its immune to fire). Monsters later on take less damage though because of their good reflex saves.
Excellent spell. You only need one memorized though. (Just to hasten casting buffs.)
Useless. The duration is too short. (Be sure to take a familiar who is immune to mind spells if you're going for it anyways.)
Useless spell. You dont want your enemies to run from you. You want them killed!
Polymorphing into a troll is a good idea. (You'll get cleave and +3 regeneration.) Be sure to buff yourself with mage armor, cat's grace, bull's strength and ghostly visage and/or improved invisibility (all extended of course) if you do so. If you're planning to polymorph into a fey be sure to have at least one point in disable traps to make maximum use of her. This spell becomes useless later in the game.
Shadow conjuration and Shades.
Not a very good summon. The duration and range (of the summon) are way too short.
Improved invisibility.
The best buff there is. It gives you (or whomever you cast it on) 50% concealment!
Dominate Person.
Useless. There are not a lot of human enemies and the duration is way too short.
Lesser mind blank.
Cast this on yourself, just to be sure. Teammembers probably already have potions.
Chain lightning.
Very good damage spell! It has been highly improved compared to the vanilla one.
Ethereal visage.
Useless. The duration is too short. (Go for improved invisibility instead.)
Mass haste.
Short duration but your teammembers will love it! (Also gives some extra AC.)
Tenser's Transformation.
Not a very good spell. Better go for Mass haste.
Protection from spells.
It's always good to have some spell resistance. It only gives +8 though. (The spell resistance spell cast by druids and clerics is much stronger!)
Spell Mantle.
Useless. The duration is way too short. (It could be useful in PvP though and vs bosses though.)
Useless. The duration is too short.
Dragon knight and Mummy dust.
Always go for these if you are planning to hide behind a good summon. (Makes all the other summon spells redundant.)


A very good spell if you prefer a supporting role. (Your animal companion and summons are allready good on the front line anyways.)
Cure Wounds.
Good to have at early game. On higher lvls it will be difficult to heal your teammembers as they will be targetted by area of effect spells. Still you can use this spell on your animal companion and summons. Be sure to focus in Conjuration for this spell to become more effective.
Useless. This spell doesnt work as the discription tells you to. Monsters still seem to attack you. (Better go for hiding instead.)


You can bind to a god by entering their name in the deity field or by praying at an idol in game (click on an idol for more information). This is especially important for clerics because they can't cast spells without it. They also get the ability to bless a whole group by praying on the go (press r and select pray).

Note: If you found the correct idol and pray at it you have to leave the game and relog before it takes effect.

Praying at an idol

More info about the deity system and its blessings can be found here: Amia Deity System.


- Armor Class (AC) is important for any character. Get it as high as you can.
- A weapon with high enchantment. This will boost both the attack strength as the damage of the weapon. (Elemental, positive or negative damage is less important.)
- A shield if you're in the front lines. You will be outnumbered by the monsters most of the time so you want that extra AC. (Note: Two-handed weapons can have more enchantments on them than one-handed weapons though.)
- Pack yourself up with a lot of healing kits. 40 will do.
- (If you have low strength:) A magic bag to put loot in.


Here's a list of important items in the game:

Alchemist Fire
Use this on your weapon for an extra 1d4 fire damage.
(The duration has been enhanced compared to vanilla!)
Book of Transmutation
You can change certain spell effects with this book. (This item is for sale in the adventuring guild in Cordor: North.)
Flame Weapon Scroll (lvl 17)
Enchant a weapon with 1d8 fire damage.
Healer's Kit
Useful for healing in combat. (Doesnt cause attacks of opportunity like potions.)
Minor Portal Wand
Use this wand to teleport back to the city or any leyline node.
(You can only use it when no enemies are nearby.)
Mythal Reagent
Use this on your wand to refill it with charges. When near a mythal forge you can use this on your wand to upgrade it. Its also possible to enchant items when near a mythal forge. (You need some points in craft weapon, craft armor or spellcraft for that last action though.)
Party Advertiser
Use this on yourself to add yourself to the 'Im looking for a group'-list. Use it on the ground to see if anyone is looking for a group.
Potion of Ghostly Visage
This potion is useful for a starting close combat character, making you able to absorb 5 damage from basic (+1 weapon) attacks.
Raise Dead Scroll
Almost everyone can use these to get a dead teammember back on its feet. (You dont need to be a cleric.) Note: If you're specialized in a school which doesnt allow conjuration spells you cant use raise dead scrolls.
Magic Bag
Get one or two if you have low strength. (Bionar Borinsbane in Cordor: East sells one each server reset.)
Bubbly Potion
This potion makes you immune to the effects of poison. (Bring ten if you're heading to the spiders in the Amian Forest.)


Did you know you can change the looks of your outfit? Just use the craft skill. Right click -> Special abilites -> Crafting skills. (If it doesn't work correctly, try in another area.) Using this skill generates a lot of lag though. So use it in area's where there are not a lot of other players.

It makes use of the Craft Armor or Craft Weapon feat. If you don't make the roll you'll lose a small amount of money.

Buying and selling

You get best prices when selling to someone of the same race as you. Know that some merchants have a cap though of how much they will pay you.

A lot of people sell their items to Hil'rash in the Golden Lady's Tradehall in Cordor. He has a high cap (and will also pay decent for high level items). It's always interesting to check his wares because you'll find all kind of items there.

Here's a list of some of the basic equipment and where to buy them:

Amulet +1Furth's Emporium (Cordor: East)
Amulet +2Bendir Dale
Amulet +3Brogdenstein (Amia B server)
Amulet +4Triune Towers (Tarkuul)
Khem: Nes'ek (Amia B server)
Cloak +1Furth's Emporium (Cordor: East)
Cloak +2Bendir Dale
Brogdenstein (Amia B server)
Cloak +3Triune Towers (Tarkuul)
Boots +1Dragon Claw Wares (Cordor: East)
Boots +2Skull Crags: Crouching Lemur Monastary
The Clockworks (Warftown)
Boots +4Cordor: Festival Grounds
Brogdenstein (Amia B server)
Weapons +1Adventuring Guild (Cordor: North)
The Clockworks (Warftown)
Weapons +3Tarkuul: Court of the Undying
ArrowsWinya Ravana
Amia Forest: Oakmist Vale
Kohlingen: Tritemple District

Hint: If you can't equip an item (because you haven't reached a certain level yet) you can choose to downgrade this item (by removing certain properties). This can be done at a Mythal Forge. (You will need a Mythal Reagent for it though.)


You can also craft your own items. You will need a Mythal Reagent and need to be close to a Mythal Forge. Use your Mythal Reagent on one of your items. Crafting an item costs some money and you'll lose the Mythal Reagent in the process. More info about the effects of crafting with mythals can be found here: Mythal Crafting System

It makes use of the Craft Armor, Craft Weapon or Spellcraft feat. If the roll is succesful the item is created. If you dont make the roll nothing happends. (You don't lose the Mythal Reagent though so you can try again.)

Mythal Forges can be found in: Tarkuul, Brogdenstein (Amia B), Fort Wiltun (Amia B), L'Obsul (Amia B).

A Mythal Forge


The map has been split in safe-, 'roads are safe'-, inaccessible- and monster areas. Each area represents one in game screen.

If you're focussed on roleplay only be sure to stick with the safe and 'roads are safe'-areas. If you like to hunt check out the monster areas.


What are decent XP rates?

XP per killDifficulty
20Too Easy

What monsters to fight on what lvl?

3RatsCordor SewersEasy, Difficult boss
4GoblinsAmia Frontier
5Slakh Spiders Cape SlakhPoisonous
6OrcsAmia Frontier: North
7ThrogloditesLowland Swamps
7CultistsActandVery easy
8UndeadDarkhold (Amia Frontier: East)
9TrollsSkull Crags FoothillsVulnerable to fire and acid, Regeneration
9Bandits Bitter CoastDifficult mages
10Blood Moon OrcsBlood Moon Pass Difficult mages
12OutlawsGulf of Lumorier
13SpidersNexus Hills: Valley of the ArachnidEasy, Poisonous
14BeetlesSkull Crags
15MaralitesForest of DespairDifficult boss, Dangerous critical hits
15MylocksMylock HillsDifficult mages
15YetiSkull Crags: Upper Mountains
16PoltergeistElectric Castle (Forest of Despair: North East)Difficult boss
17Bugbears & Forge SpiritsGlinulan's Hold (Guldorand)Difficult midboss (rare), Difficult mages
17ConstructsGolag Mur (Skull Crags: Upper Mountains)Difficult midboss (rare), Difficult boss
18BeastmenNexus Hills

The following monsters can be fought in the underdark: (Its on Amia B and you have to be an underdark race to be there)

3Rats & BatsCave PocketsEasy, Dangerous obstacles, Rope required
4RaidersRaidersDangerous traps, Rope required
5GhoulsAsrogg d'l'ElghinyrrEasy, Sap (Stun)
5RotheRothe HarŽolRun away from the skeleton!
5SpidersOrbb HarŽol
6PhaerlocksLindil NaktolenDangerous traps, Difficult doors, Confusion attack
8SvirveblinSvirveblin HarŽolenKnockdown
9TrollsOlog HarŽolenVulnerable to fire and acid, Regeneration, Merchant
10GlouraGloura HarŽolenDifficult mages
10OgresHiran K'lar & The surface (Ogre Caves)Fireball mages, Easy
...DriderHostile Drow areas
...DuergarDuergar HarŽolen

Of course when you team up with others you can take on more difficult monsters.


You can rest to regain health points and spells. Once you're done resting it will take a while before you can do it again.

If you rest near a monster spawn point there is a chance the rest gets interrupted. When this happends new monsters will spawn and you have to defend yourself.

If you're playing in a group it is recommended to announce before you rest. This way your teammembers are prepared for any monsters to spawn.


Spare a coin, friend?BeggarCordor: CentralGive or take gold50, 10 or 100 XP
Courier for A DayPickeringCordor: EastRun deliveries100 GP and 250 XP
Life of a Sewer CleanerMalcerCordor: Sewer TunnelsKill Small Ochre JellyGrime Encrusted Band
A Farmer's FavorGilbertCordor: NorthKill Goblin LeaderGoblin's Amulet
Children of WebsEnrickCordor: West CoastDestroy Egg Sacks or Feed Hatchlings250 GP
Maw of MadnessCalad VarnorAmia Frontier: Barrow LakeKill Thirurmorn1000 GP and 1000 XP
Chosen Orc's HeadPhillipiCordor: EastKill Chosen of Gruumsh2500 GP and Raise Dead scroll
Thieving Throgs!Frustrated GuardCordor: NorthGive Silver Necklace500 GP, 1500 XP and Shroud of the Lizard
Mishnaeglen's GopherMishnaeglenCordor: NorthGive Eldath's Tears500 GP and 750 XP
We Can Troll If You Want To!Skit GwilBendir DaleKill Troll Leader1000 GP and 1000 XP
Timber TerrorBennaldSkull Crags: GuldorandKill Orcwort6000 GP
Of Gnomes and GolemsRerigribus von NaptemGuldorandGive Plan for a Golem500 GP and 500 XP


There is a job system on Amia where your character can have a job. Just find the right instructor and have him train you. You will get a Job Log item to keep track which jobs you have. Having a job is mainly for fun and for RP reasons.

More info about jobs can be found here: Amia Job System.

Here's a list of job trainers and where to find them:

Job trainerLocation
AlchemistTriune Towers (Tarkuul)
Hut (Amia Forest)
Alchemy MerchantKampo's Trading Post (B.H.: Silent Bay)
AnatomistTower of the Forsaken (Tarkuul)
ArcanistTriune Towers (Tarkuul)
ArcherNexus Hills: The Falls
ArmoursmithThe Clockworks (Warftown)
East Coast: Sandy Beach Cliffs
BakerOkappa Ottama's (Cordor: East)
The Hin Inn (Bendir Dale)
BeggarCordor: West
Big Game HunterMylock Hills: Pass of Despair
Book MerchantLibrary (Cordor: East)
Library (Winya Ravana)
Undercroft (Tarkuul)
BrewerThe Rusty Hoe Tap House (Cordor: North)
Building Materials MerchantSkull Crags: Guldorand
BurglarPinkies Pawn (Cordor: West)
ButcherCordor: North
CandlemakerCityhall (Cordor: East)
CarpenterCityhall (Cordor: East)
Skull Crags: Guldorand
CookHut (Amia Forest: Oakmist Vale)
Kampo's Trading Post (B.H.: Silent Bay)
CourierEast Coast: Sandy Beach Cliffs
DiplomatNexus Hills: The Falls
Dairy FarmerCordor: North
Drill MasterBendir Dale
Drinks MerchantThe Rusty Hoe Tap House (Cordor: North)
Kampo's Trading Post (B.H.: Silent Bay)
EngineerThe Clockworks (Warftown)
ExplorerLowland Swamps: Delta
Food MerchantKampo's Trading Post (B.H.: Silent Bay)
Gem CutterCityhall (Cordor: East)
The Clockworks (Warftown)
Kampo's Trading Post (B.H.: Silent Bay)
Gem MerchantKampo's Trading Post (B.H.: Silent Bay)
GeologistHut (Skull Crags: The Winding Road)
GoldsmithKampo's Trading Post (B.H.: Silent Bay)
Herb MerchantCordor: North
Benwick Hollow: Salandran Temple
HerbalistBasement (Warftown)
Hut (Amia Forest)
Job trainerLocation
Hired KillerThe Ghostly Kraken (Tarkuul: Court of the Living)
HistorianUndercroft (Tarkuul)
Ingredients MerchantBendir Dale
LeatherworkerCityhall (Cordor: East)
LinguistLibrary (Cordor: East)
Market GardenerCordor: North
MasseurKampo's Trading Post (B.H.: Silent Bay)
Metal MerchantMylock Hills
MillerClassroom (Bendir Dale)
MinerMylock Hills
MinstrelCordor: Festival Grounds
Amia Forest: Oakmist Vale
OrcharderBendir Dale
PainterBenwick Hollow: Silent Bay
Katarinia's Arts School (The Triumfir: Courtyard)
PerformerCordor: Festival Grounds
Pig FarmerKohlingen: Feylake District
Poultry FarmerBendir Dale
PreacherChapel of Lathander (Cordor: East)
ProspectorSkull Crags: Guldorand
Mylock Hills
PhysicianRecovery Wing (B.H.: Salandran Temple)
RefinerThe Clockworks (Warftown)
Wyvern Forge (Kohlingen: Tritemple Discrict)
SawyerSkull Crags: Guldorand
ShepherdNexus Hills: The Falls
Stolen Goods MerchantPinkis Pawn (Cordor: West)
StonemasonSkull Crags: Guldorand
TailorCityhall (Cordor: East)
Cordor: West Coast
Textile MerchantCordor: West Coast
Kampo's Trading Post (B.H.: Silent Bay)
ThiefCordor: West Coast
TowncrierCordor: East
Undead HunterBenwick Hollow: Northern Graveyard
WeaponsmithThe Clockworks (Warftown)
Wyvern Forge (Kohlingen: Tritemple Discrict)
WeaverCityhall (Cordor: East)
Cordor: West Coast
WitchhunterLowland Swamps South

(If any of the trainers have been moved, or you know of any other trainers not listed above, let me know.)

Did you knew..

- you could boost the strength of undead summons by casting Negative Energy Burst on them? (Works only a short amount of time.)
- summons are not allowed in the cities?
- you can always rest in the Arena in Cordor?
- respawning in the Arena is without costs?
- you're not allowed to wear a helmet within the city walls of Bendir Dale and Kohlingen?
- there's a cave in the Amia Frontier: Bramble Woods with friendly goblins?
- you can get rid of black (bugged) areas. Add the player tools to your radiant list by typing "/s f_playertools" in the shout channel. There's an option to get rid of black areas.
- you're not allowed to play a child?
- you can have max +12 on an ability from gear + spell effects and max +50 on a skill?
- all armor AC + Max Dex bonus is always a total of 9AC on Amia? For example: Now Half plate is 7AC + 2 Max Dex bonus = 9AC.
- Delilah on the streets of Cordor: West sells items for rogues?
- The tanner in Warftown buys swampgator skins?
- DM's can see Party chat but can't see Tell chat?
- You can shortcut spoken text by adding /tk in the shortcut bar. (For example /tk I found a trap!)
- You can not level up when polymorphed.
- You can not use healing kits when polymorphed. (Use potions instead.)
- You can not counterspell a hasted enemy when youre not hasted yourself.
- Amia has two new familiars: the skeleton and the phase spider. You can choose them once you're lvl 2. (Theyre at the bottom of the list.)
- Locked doors can be unlocked several times by different players? (Rogue 1 unlocks door and gets XP. Rogue 2 closes the door and unlocks the door and everyone gets XP again! etc.)
- There is a merchant (Operator Ofeig) in Ralten's Retreat (Endir's Point on Amia B) who buys unsellable items (like for example spiderwebbing bags).


This FAQ was written by Emiel Ament (a.k.a. Mile83). I thank everyone helping me write this FAQ. (Both on the forums as in game.)

If you got any questions or idea's don't hesitate to mail me.

Version Changes
- Added Spells
- Added underdark monsterlist (till lvl 10)
- XP has now doubled
- Changed map: Kohlingen has burned down, Festival Grounds has undead
- Changed monsterlist: Yuan-ti are no more

- Added cultists to the map and lvling table
- Some minor changes

- Added Quests
- Updated Skills and Feats

- Added Race
- Added Resting
- Updated Map
- Updated Class